Social EmotionsRaph Koster’s A
Theory of Fun For Game Design is full of insight on what makes games
fun. But oddly enough, the part I keep wanting to refer to is his summary on
page 92 of “positive emotions surrounding interpersonal
interactions.” They
are:
“Schadenfreude, the gloating feeling you get when a rival fails at something. This is, in essence, a put down. “Fiero, the expression of triumph when you have achieved a significant task (pumping your fist, for example). This is a signal to others that you are valuable. “Naches, the feeling you get when someone you mentor succeeds. This is a clear feedback mechanism for tribal continuance. “Kvel, the emotion you feel when bragging about someone you mentor. This is also a signal that you are valuable. “Grooming Behaviors, a signal of intimacy often representing relative social status. “Feeding other people, which is a very important social signal in human societies.” Posted: Tue - October 17, 2006 at 11:28 PM |
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Total entries in this category: Published On: Oct 19, 2006 09:41 PM |