PenDragon Pass Magic
ENCHANTING
The magician must make a Ritual roll.
Armoring Enchantment
This enchantment can be used to protect an object from breaking. Each point of POW
sacrificed in the enchantment becomes the equivalent of d3 permanent points of magic.
It can also be used to give a creature magical armor. Each point of POW gives 1 point
of armor to a human-sized creature. (Larger creatures require more POW per point of
armor.)
Magic Point Matrix Enchantment
Each point of POW sacrificed in such an Enchantment can be used to store d10 magic
points.
Spell Enchantment
Using a spell matrix, an enchanter can store the knowledge of a spell in an item.
Anyone who can use the item will gain the knowledge of the spell whenever he is in
physical contact with the item, though he will forget the spell as soon as he loses
that contact.
A spirit magic enchantment is needed to create a spirit spell matrix. The divine enchantment
is needed to create a divine spell matrix. Sorcery is needed to create a sorcery
matrix.
Spirit Trap
Each point of POW expended in the ritual allows one of the following
- Trapping 3d6 POW of spirit
- Releasing 3d6 POW of spirit without breaking the enchantment
- Linking the owner with the spirit's knowledge and POW
- Allowing the spirit to 'see' outside the item
Strengthening Enchantment
With this enchantment a creature's hit points can be increased. Strengthening cannot
be used on weapons, objects, or creatures that do not have hit points. Each point
of POW expended during the Enchanting ritual will increase the creature's hit points
by d6.
Conditions
The spirit magic and sorcery enchantments are normally usable only by the enchanter
(or person enchanted). Divine magic enchantments are normally usable only by initiates
of the enchanter's religion. By expending one additional point of POW in the enchantment, the enchanter can allow an additional person or group of people to use the item.
This group may be so broadly defined as to let everyone use the enchantment.
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Last updated 13 Jan 96 drd
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